programs we offer

As a parent of a young athlete, you appreciate how dedicated coaching combined with a fun environment can make all the difference.

Soccer Sign Up Form

Soccer Rules

  1. All players MUST have shin guards or they cannot play in the game. NO baseball cleats will be worn because of the front cleat sticking out (you can remove the front cleat either by cutting off or by unscrewing the cleat.)

  2. Number of players & ball sizes will be as follows:
    PK-K 6 on 6 Size 3 ball (NO GOALIES)
    1st - 2nd 8 on 8 Size 3 ball
    3rd - 4th 10 on 10 Size 4 ball
    5th - 8th 11 on 11 Size 5 ball—Can play with 8-Both teams will play with same # of players

    Duration of games will be as follows:
    PK-K 15 minute halves with a 5 minute halftime
    1st - 2nd 20 minute halves with a 5 minute halftime
    3rd - 4th 20 minute halves with a 5 minute halftime
    5th - 8th 25 minute halves with a 5 minute halftime
    Times may vary a little but coaches will be let known before games start (ex: weekend game to a week day game.

  3. For 1st thru 8th grades home team will be determined with a coin toss—winner of the coin toss will choose end of field to defend first and get the ball to start the second half, the other team will start the first half with the ball.

  4. Start of Play – A kick off is taken at the center spot and has to move forward over the line before another person may touch the ball. Players have to be on their half of the field.

  5. Ball in and out of play – the ball is out of play when it completely goes over the end line or side line. It doesn’t matter whether it is in the air or on the ground.

  6. Scoring - the entire ball must cross the line to be considered a goal.

  7. Fouls and Misconducts – pushing, holding, tripping or handling the ball with your hands, and not being the goalies will be a free kick. Whether it is direct or indirect will be the determination of the referee.

  8. Throw In - both feet have to be on the ground, MUST have 2 hands on the ball and the throw must come from behind the players head. The penalty for a bad throw in is that the opposing team gets the ball.

  9. Goal kick – is granted when the attacking team kicks the ball over the goal line. The ball when kicked for a goal kick MUST leave the penalty box before being touched a second time.

  10. Corner kick – is granted when the defending team kicks the ball over the goal line. A may be scored directly from a corner kick.

  11. Offsides – Only applies to grades 3-8 -you must either have 2 defenders (one being the goalie) or the ball in front of you to be in the onside position. You can also start in the onside position and as soon as the ball is struck forward you may go into the offside position and not be penalized. If offsides is called the defending team will get a free kick from the spot of the foul.

  12. Scoring will be done by points system: Win=3, Tie=1, Loss=0. No extra time or penalty kicks will be done. If there is a tie for overall standings it will be decided by 1. Goals scored 2. Goals scored against.

  13. HARASSING THE REFEREES WILL NOT BE TOLERATED BY COACHES, PLAYERS OR PARENTS (IF TOO BAD, ONE WILL BE REMOVED FROM THE AREA.) PLEASE REMEMBER WE ARE HERE FOR THE KIDS TO HAVE FUN AND LEARN THE SPORT OF SOCCER.

Basketball Sign Up Form

3rd - 4th Grade Basketball Rules

  1. ELIGIBILITY REQUIREMENTS
    A. Players must be enrolled in either the 3rd or 4th grade.
    B. Each player must wear gym shorts or sweats, tennis shoes and the jersey provided by the Neodesha Recreation. Players will not play if these requirements are not met.

  2. PLAYING RULES
    1. Each team is allowed 2 timeouts per half, which may be called by the coach
    2. Games will be played in 13 minute halves with a running clock. All scoring will be deleted from the scoreboard at the end of each half. We will not keep track of wins or losses.
    3. Teams may not apply full or half court defense. Defense must be played at top of the key. This rule is in effect for both halves.
    4. Lane violations will be 5 seconds
    5. There are no 3 point shots
    6. Free throws will be shot from the white line, a few feet in front of the regular line.
    7. Games will be played on 8 foot goals.
    8. Only team fouls are kept, therefore, bonus after 7 & double bonus after 10.

  3. PLAYING OF GAMES
    A. Four players are required to begin a game and must be present at designated starting time. If other team has five players, they will be allowed to play all 5.
    B. No Lines-ups required but subs must report in at the score table.
    C. Halftime will be 3 minutes.
    D. All games will be played in the north gym. There will be 2 games going at once. The court will be divided, using the East and West goals.

  4. COACHING RESPONSIBILITES
    A. Promote good sportsmanship to players and exemplify it at all times
    B. Players are to play at least 3 min/half unless said player has a disciplinary issue
    C. Coaches should notify the Rec. Director of all disciplinary situations
    D. There will be no tolerance for arguing or yelling at the referees
    E. Remember this league is to teach fundamentals

CODE OF CONDUCT—This applies to COACHES, PARENTS & SPECTATORS at these youth games!! If you are trying to intimidate, belittle, harass or use profane language at Referees, Umpires, Scorekeepers, Players or Coaches, you will be asked to leave. If it occurs a 2nd time, you will be banned from the rest of the season’s games. If you refuse to leave, the Law Enforcement will be called to remove you & charges could be brought against you.

5th and 6th Grade Basketball Rules

GRADE SCHOOL GYMS WILL BE AVAILABLE MONDAY THRU FRIDAY-SET PRACTICE TIMES BASKETBALLS AVAILABLE AT GYM MAKE SURE BUILDING IS LOCKED WHEN YOU LEAVE ONLY COACHES AND PLAYERS ARE ALLOWED IN THE BLDG.

IF schools are closed due to weather there is to be NO PRACTICE, If school is closed for In service you may practice at regular times. We will have access to gyms this year over Christmas break.

HIGH SCHOOL RULES WILL BE USED, EXCEPT FOR THE FOLLOWING:

  1. 2 - 16 MINUTE HALVES-RUNNING TIME CLOCK/STOP LAST 2 MINUTES OF EACH HALF (Time Outs: 3 - 30 second for each half)
  2. BACK COURT PRESSURE LAST 5 MINUTES OF EACH HALF (Cannot be ahead by 10 or more points)
  3. SUBSTITUTES MUST REPORT IN AT SCORERS TABLE DURING DEAD BALL
  4. ALL PLAYERS MUST PLAY IN EACH HALF (Players must wear team jersey or they can't play.)
  5. 5 MINUTE HALF TIME
  6. MUST HAVE AT LEAST 4 PLAYERS TO START GAME, BUT OTHER TEAM WILL PLAY 5
  7. OVERTIME-1st WILL BE 3 MINUTES-ALL OTHER 2 MINUTES UNTIL WINNER IS DECIDED 1 FULL TIMEOUT PER OVERTIME
  8. DRINKS WITH LIDS ONLY ALLOWED IN GYM-PLEASE PICK UP YOUR TRASH WHEN DONE
  9. PROFANITY: PLAYERS and COACHES 1st time will be Tech Foul & ejection from game, 2nd time will be Tech Foul & ejection from the league for the remainder of the season.
  10. YELLING AT THE REFS OR SCOREKEEPER WILL NOT BE TOLERATED, ONE (1) WARNING WILL BE GIVEN IF YELLING CONTINUES YOU WILL LEAVE THE GAME. Profanity rule applies to fans also

THANKS FOR YOUR TIME AND EFFORT-------HAVE SOME FUN

CODE OF CONDUCT-- This applies to COACHES, PARENTS & SPECTATORS at these youth games!! If you are trying to intimidate, belittle, harass or use profane language at Referees, Umpires, Scorekeepers, Players or Coaches, you will be asked to leave. If it occurs a 2nd time, you will banned from the rest of the season's games. (If you refuse to leave, the Law Enforcement will be called to remove you & charges could be brought against you.)

Volleyball Sign Up Form

Volleyball Rules

Discipline

  1. Bad attitude &/or not attending practices will result in discipline procedures
  2. Profanity will not be tolerated
  3. Discipline Policy: Must be cleared with Program Director
    - Warning
    - Player will be suspended for one game
    - Player will be suspended from one match
    - Player will be suspended from league

Rules

  1. ‍No harassment of players, officials, or coaches will be tolerated or automatic ejection will occur
  2. No jewelry allowed and long hair must be pulled back
  3. Team game shirts must be worn and tucked in to play
  4. Knee pads must be worn at all times (practice & games)

Game Rules

  1. Coin toss determines who gets choice of serve or playing side in 1 st game
  2. Team receiving first in first game will serve first in second game
  3. Teams will change sides between games
  4. All games will be rally score
    a. 5-6 Grade Games 1 & 2-- 25 points, must win by 2 / Game 3 (if needed)-15 points, must win by 2
    b. 3-4 Grade Games 1 & 2-- 20 points, must win by 2 / Game 3 (if needed)-10 points, must win by 2
  5. Server must wait for signal from referee before serving
  6. Players may not touch the net
  7. Serves must be taken with a forearm pass(bump)
  8. No setting or spiking allowed
  9. All hits must be a forearm pass with the exception of a closed fist dink only used at the net
  10. One server can only score 5 consecutive points in one service—(3-4 grade only: the server will have 2 chances to serve the ball properly over the net on their first initial serve)
  11. No net serves (ball cannot touch net)
  12. Service line: 5th-6th grade will be the blue back section (out of bounds for basketball) 3rd & 4th grade will be white tape line moved up closer
  13. Double hits are not allowed
  14. All teams will rotate every player equally into the center back position prior to serving
  15. Each team gets (2) 30-second time outs per game
  16. Time between matches is 5 minutes
  17. Must have at least 5 players to start game—less than 5 players will result in an automatic forfeit
  18. If we are running ahead of schedule, we will start the next match in 5 minutes
  19. Best 2 out of 3 sets will result in winning the match—league records are kept according to matches not sets.

Flag Football Sign Up Form

Flag Football Rules

  1. Game
    1. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball.
    2. The winner of the coin toss gets to decide taking possession or defense, to begin. The loser of the coin toss chooses the end zone to start play.
    2a. Teams may not choose to defer to second half choice.
    3. The offensive team takes possession of the ball at its 5-yard line and has three (3) plays to cross midfield for a first down. Once a team crosses midfield it has three (3) plays to score a touchdown.
    4. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line.
    5. If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5-yard line.
    6. All possession changes, except interceptions, start on the offense’s 5-yard line.
    7. Teams change sides after the first half.  Possession changes to the loser of the coin toss.

  2. Terminology
    Boundary lines – the outer perimeter lines around the field. They include the sidelines, and the rear end- zone lines.
    Line Of Scrimmage – an imaginary line running through the point of the football and across the width of the field.
    Line-To-Gain – the line the offense must pass to get a first down or score.
    Rush Line – an imaginary line running across the width of the field 10 yards (into the defensive side) from the Line of Scrimmage.
    Offense – the squad with possession of the ball.
    Defense – the squad opposing the offense to prevent them from advancing the ball.
    Quarterback – the offensive player that calls the signals to start the play.
    Passer – the offensive player that lines up behind the center.
    Rusher – the defensive player(s) assigned to rush the Quarterback, must be positioned (10yds) behind the scrimmage line.
    Downs (1-2-3) – the offensive squad has three attempts or “Downs” to advance the ball. They must cross the Mid-Field Line to get another set of downs or to score.
    Live Ball – the period of time that the play is in action. Generally used in regards to penalties, Live Ball Penalties are considered part of the play and must be enforced before the down is considered complete.
    Dead Ball – the period of time immediately before or after a play.
    Whistle – the sound made by an official using a whistle that signifies the end of the play or a stop in the action for timeout, half time or the end of the game.
    Inadvertent whistle – an official’s whistle that is performed in error.
    Charging – the movement of the ball carrier directly at a defensive player who has established position on the field. This includes lowering the head, making contact with the defender with a shoulder, forearm or the chest, resulting in a penalty.
    Flag Guarding – the deliberate guarding of the flags by the ball carrier to inhibit the defense from making a grab. Typically, a lowered and swinging, slapping arm motion, resulting in a penalty.
    Shovel Pass – a legal pass made by throwing the ball behind or beyond the line of scrimmage, underhand or pushing it towards a receiver in a shot put type manner.
    Lateral or Pitch– a backwards or sideways toss of the ball by the QB or ball carrier-behind the scrimmage only.
    Unsportsmanlike Conduct – rude, confrontational or offensive behavior or language- applies to players, coaches and spectators. This results in a penalty.

  3. Equipment
    1. Football size: Junior size ball.
    2. Mouth Guard. Every player must wear a mouth-guard to each practice and each game. Kids will not be able to play without a mouth piece.
    3. The League provides each player with a flag a tag belt.
    4. Players must wear shoes. Cleats are allowed, however cleats with exposed metal are not allowed and must be removed.
    5. Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads, and kneepads.
    6. Players must remove all watches, necklaces, earrings and any other jewelry.
    7. Players must wear shirts provided by NRC.
    8. Player’s jerseys must be tucked into the pants.
    9. Pants or shorts without loops and pockets only.

  4. Field
    1. The recommended field size is 30 yards by 80 yards with two 10-yard end zones and a midfield line-to- gain. Or Dimensions approved by YMCA supervisor. No-Running Zones precede each line-to-gain by 5 yards.
    2. No Run Zones are in place to prevent teams from conducting power run plays with short yard to gain situations. While in the No Run Zones (a 5 yard imaginary zone before the midfield and before the end- zone), teams can not run the ball in any fashion for positive yardage. All plays, including those that begin with a handoff, must end up as a pass play.
    3. Stepping on the boundary line is considered out of bounds.
    4. Each offensive squad approaches only TWO No Run Zones in each drive (one zone 5 yards from midfield to gain the first down and one zone 5 yards from the goal line to score a TD).

  5. Rosters
    1. The game is played having a maximum of: (7) offensive and (7) defensive players.
    2. Teams must field a minimum of five (5) players at all times.

  6. Timing and Overtime
    1. Games are played on a 40 minute continuous clock, two 20 minutes halves. The clock stops only for timeouts.
    2. Halftime is three minutes long.
    3. Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.
    4. Each team has one 30-second time out per half.
    5. Officials can stop the clock at their discretion.
    6. In the event of an injury the clock will stop and then restart when the injured player is removed from the field of play.
    7. If the score is tied at the end of 40 minutes, each team will get 1 possession at mid field to score. If score is tied after overtime possession, the game will be determined a tie.

  7. Scoring
    1. Touchdown: 6 points
    2. PAT (Point After Touchdown) 1 point (5-yard line) or 2 points (12-yard line) .Note: 1 point PAT is pass only, 2 point PAT can be run or pass.
    3. Safety: 2 points to the defensive team and the ball is awarded to the defensive team at the opposite 5 yard field.
    a. A Safety occurs when the ball carrier is declared down in his/her own end zone. They can be called down when their flags are pulled by a defensive player, their flag falls out, they step out of bounds or they hit the ground with their knee or arm. A Safety also occurs when there is an offensive penalty in the end zone.
    4. A team that scores a touchdown must declare whether they wish to attempt a 1-pt. conversion (from the 5-yard line) or a 2-pt. conversion (from the 12-yard line). Any change, once a decision is made to try for the extra point, requires a charged time out. The PAT decision cannot be changed after a penalty.

  8. Coaches
    1. Only 1 offense or 1 defense coach is allowed on the field to direct players for their squad.
    2. Coaches are expected to adhere to NRC Flag Football philosophies, coaching guidelines and codes of conduct- found within these pages or supplements.
    3. Only two coaches per team are allowed on the sidelines.

  9. Live Ball/Dead Ball
    1. The play is live when the ball passes through  or next to the center’s legs. Dropped snaps are a dead ball and loss of down.
    2. The official will indicate the neutral zone and line of scrimmage. It is an automatic dead ball foul if any player on defense or offense enters the neutral zone. In regards to the neutral zone, the official may give both teams a “courtesy” neutral zone notification to allow their players to move back beyond the line.
    3. The defense may not mimic the offensive team signals, by trying to confuse the offensive players, while the quarterback is calling out signals to start the play.
    4. Substitutions may be made on any dead ball.
    5. Any official can whistle the play dead.
    6. Play is ruled “dead” when:
         a. The ball hits the ground.
         b. The ball carrier’s flag is pulled.
         c. The ball carrier steps out of bounds.
         d. A touchdown, PAT or safety is scored.
         e. The ball carrier’s knee or arm hits the ground.
         f. The ball carrier’s flag falls out.
         g. The receiver catches the ball while in possession of one flag.
         h. The 7 second pass clock expires.
         i. An inadvertent whistle is performed (at the spot where the ball was whistled dead).
    7. In the case of an inadvertent whistle, the offense has two options:
         a. Take the ball where the whistle blown made the play dead.
         b. Replay the down from the original line of scrimmage.

    Note: There are no fumbles. The ball is spotted where the ball hits the ground.

  10. Running
    1. The ball is spotted where the runner’s feet are when the flag is pulled, not where the ball carrier has the ball. If one foot precedes the other, the forward foot marks the spot.
         a. For Line-To-Gain and Goal Lines, the ball AND feet must cross the line.
    2. The quarterback can rollout, but must pass, pitch, handoff or lateral while in the backfield. The QB CANNOT ADVANCE the ball for positive yards.
    3. QB can pitch the ball or hand off behind the line of scrimmage to a running back. Offense may use multiple handoffs or pitches, behind the line of scrimmage.
    4. “No-Run Zones,” located 5 yards before each end zone and 5 yards on either side of midfield, are designed to avoid short-yardage, power-running situations. The QB can hand off or pitch the ball BEHIND the scrimmage line. BUT the FINAL allowable play is a forward PASS ONLY from the last player in possession of the ball from behind the line of scrimmage.  (Reminder: Each offensive squad approaches only TWO No Run Zones in each drive - one 5 yards from midfield to gain the first down, one 5 yards from the goal line to score a TD.
    5. The player who takes the handoff or pitch can throw the ball from behind the line of scrimmage.
    6. Once the ball has been handed off or pitched in front or behind the quarterback, all defensive players are eligible to rush.
    7. Runners may not leave their feet to advance the ball. Diving, leaping or jumping is considered flag guarding.
    8. Spinning is allowed, but players cannot leave their feet to avoid a flag pull. Ball carrier cannot flag-guard.
    9. Runners may leave their feet if there is a clear indication that he/she has done so to avoid collision with another player without a flag guarding penalty enforced.
    10. No blocking or “screening” is allowed at any time.
    11. Offensive players not with the ball, must stop their motion once the ball has crossed the line of scrimmage. No running with the ball carrier as a shield.
    12. Flag Obstruction – All shirts MUST be tucked in before play begins. The flags must be on the player’s hips and free from obstruction. Deliberately obstructed flags will be considered flag guarding.

  11. Passing
    1. All passes must be from behind the line of scrimmage, thrown forward or behind the line of scrimmage.
    2. Shovel passes are allowed, and received behind or beyond the line of scrimmage.
    3. The quarterback has a (7)second “pass clock.” If a pass is not thrown or handed-off, lateral, pitched within the seven seconds, play is dead, the down is consumed and the ball is returned to the line of scrimmage. Once the ball is handed off, pitched or lateral off, the 7-second rule no longer is in effect.
         a. If the QB is standing in the end zone at the end of the 7-second clock, the ball is returned to the line of scrimmage (LOS) for the next progressive     down. (This in NOT a safety)

  12. Receiving
    1. All players are eligible to receive passes.
    2. Only one player is allowed in motion at a time. All motion must be parallel to the line of scrimmage and no motion is permitted towards the line of scrimmage.
    3. A player must have at least one foot inbounds when making a reception.
    4. In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.
    5. Interceptions can be returned and result in a change the possession. Interceptions are the only changes of possession that do not start on the 5-yard line.
    6. Interceptions on an extra point either (1) or (2) points that is ran back for a touchdown count towards the opposing team’s score in the same amount as the points attempted.

  13. Rushing the Passer
    1. Rushing can only begin once the ball has left the centers hands. All players who rush the passer must be a minimum of ten yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage.
    2. Once the ball is handed off, lateral, pitched, or passed the (10) ten yard rule is no longer in effect and all defenders may go behind the line of scrimmage to pull a flag.
    3. A special marker, or the referee, will designate a Rush Line (10) yards from the line of scrimmage. Defensive players should verify they are in the correct position with the official on every play, where possible.
    4. A legal rush begins when the ball leaves the center’s hands.
         a. Any player can rush from a point (10) yards beyond the LOS..
         b. A rush from anywhere on the field AFTER the ball has been handed off or pitched by the quarterback.
    5. A penalty will be called if:
         a. The rusher crosses the scrimmage line before the ball has passed through or next to the center’s legs.
         b. Any defensive player crosses the line of scrimmage before the ball is snapped – Off-sides (5 yards LOS)
         c. Any defensive player, not lined up at the rush line crosses the line of scrimmage before the ball is passed or handed –Off-Sides and  (5 plus yards     for the offense from the original LOS).
    6. Special circumstances:
         a. Teams are not required to rush the quarterback, seven second clock in effect.
         b. Teams are not required to identify their rusher before the play.
         c. If rusher leaves the 10-yard line before the snap, he/she may immediately drop back to act as a defender with no offside penalty enforced.
    7. Players rushing the Quarterback may attempt to block a pass. However, NO contact can be made with the quarterback in any way.
    8. Offense cannot impede the rusher in any way. If the rusher has a CLEAR PATH to the QB and a defensive player deliberately positions themselves that would impede his/her path to the QB, will be considered screening and assessed a penalty. The defense may attempt to block a pass provided they do not strike the passer.
    9. Blocking the pass and then striking the passer will result in a 5-yard penalty
    10. A Sack occurs if the QB’s flags are pulled behind the line of scrimmage. The ball is placed where the QB’s feet are when the flag is pulled. a. A Safety is awarded if the sack takes place in the offensive team’s end zone.

  14. Flag Pulling
    1. A legal flag pull takes place when the ball carrier is in full possession of the ball.
    2. Defenders cannot tackle or hold or interfere with the ball carrier in the pursuit of pulling a flag.
    3. It is illegal to attempt to strip or pull the ball from the ball carrier’s possession at any time.
    4. Any player whose flag or flags fall off cannot be eligible to make a defensive or offensive play.
    5. If the ball-carrier’s flag, while carrying the ball, inadvertently falls off during the play, the play is dead at that point. Specifically, if a running back is in the process of receiving a hand-off without a flag, that play is called dead. If a pass receiver’s flags fall off while running a pass pattern and catches the ball, the play is called dead the catch nullified.
    6. A defensive player may not intentionally pull the flags off of players who are not in possession of the ball.
    7. Flag guarding is an attempt by the ball carrier to obstruct the defender’s access to the flags by stiff arming, dropping of head, hand, arm, or shoulder, or intentionally covering flags with the football or jersey.

  15. Formations
    1. An offensive team must have a minimum of one player on the line of scrimmage (the Center). The quarterback must be off the line of scrimmage, behind the center or in a ‘shot-gun’ distance. NO WILD-CAT.
         a. Only one player at a time may go in motion and must be positioned one yard behind and parallel to the line of scrimmage.
         b. No motion is allowed towards the line of scrimmage.
    2. No handoffs are allowed back to the center from the quarterback during the set formations. However, following the hike, the center may position themselves behind the LOS for a play.
         a. Hiking: will only use under the legs snaps from the center (under center or shotgun).
    3. Movement by a player who runs toward the line of scrimmage while in motion is considered a false start.
    4. The center must snap the ball with a rapid and continuous motion between or side of his/her legs to the QB only.

  16. Unsportsmanlike Conduct
    1. If the field-monitor or referee witnesses any acts of intentional tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game. The decision is made at the referee’s discretion. No appeals! FOUL PLAY WILL NOT BE TOLERATED.
    2. Offensive or confrontational language is illegal. Officials have the right to determine offensive language. If offensive or confrontational language occurs, the referee will give one warning. If it continues, the player, players, coach, or fan will be ejected from the playing field.
    3. Players may not physically or verbally abuse any opponent or official.
    4. Ball carriers MUST make an effort to avoid defenders with an established position.
    5. Defenders are not allowed to run through the ball carrier when pulling flags.
    6. Fans must also adhere to good sportsmanship:
         a. Yell to cheer on your players, not to harass officials or other teams.
         b. Keep comments clean and profanity free.
         c. Compliment ALL players, not just one child or team.
    7. Fans are required to keep fields safe and kids friendly:
         a. Keep younger kids and equipment such as coolers, chairs and tents away from the sidelines.
         b. Stay in the end zone area, not between fields at Inverness Elementary.

  17. Penalties
    Offensive: All Penalties are assessed for 5 yards.
         • Illegal Equipment
         • Illegal motion (more than one person moving, false start, etc.)
         • Offensive-pass interference (illegal pick play, pushing off/away defender)
         • Screening, Blocking or Running (along with the ball carrier)
         • Delay of game (after the ball is spotted, exceeding the 30 second limit)
         • Flag guarding ( hindering the pull of a flag by the ball carrier)
         • Charging ( not attempting to avoid the defense)
    Defense: All penalties are assed for 5 Yards.
         • Off-sides
         • Interference
         • Illegal contact (Holding, blocking, etc)
         • Defense Illegal flag pull (before receiver has ball)
         • Defense Illegal rushing (starting rush from inside 10-yard marker)
         • Roughing the passer
         • Stripping the ball ( attempting to cause a fumble)
    Team: Below penalties are assessed as automatic first downs (if against defense) or loss of down (if against offense) and carry an individual warning to the player committing the penalty (one warning to the player and team before ejection).
         • Unnecessary Roughness
         • Taunting
         • Unsportsmanlike conduct

Baseball Sign Up Form

Baseball Rules


Pitching

  1. Pitching distances – for both U10 and U12 will be from 46ft.

  2. No junk pitches will be allowed in the U10 and U12 age groups (ex: curve balls, knuckle balls, sliders, etc...) Changeups are not considered junk pitches and can be used, because the same throwing motion is used with just a slight hand positioning change.

  3. Pitch count will be used. Official scorekeeper (home teams scorekeeper) will keep the numbers and make sure both teams pitchers used have pitch total next to their names in the book.
    a. 9-10 boys max pitches is 75 in a day. 1-40 pitches, no rest between. 41-65 one day rest. 66+ two days rest. If a pitcher reaches 75 pitches and is in the middle of a batter, they may finish with that batter. The next batter would have to face a new pitcher at that point.
    b. 11-12 boys max pitches is 85 in a day. Same rest periods for same amount of pitches as the 9-10 yr olds. Same as the 9-10 with finishing with a batter.

    There is no exception to this pitch count, even if there is a makeup game played during a week with 2 other games.

Batting

  1. The EH rule is in effect where you field 9 players and can bat 10. If one of your 10 batters gets hurt and you have no replacements then you just go to 9 batters without any automatic outs coming to play. The only way you get an automatic out in your lineup is if your team gets down to 8 players with no subs.

  2. You must have 8 players to start the game. The coach can then put the automatic out anywhere in the lineup they choose (does not have to be in the 9th spot).

  3. There will be a 6 run rule per inning for U10 and U12 year old teams. The 6th inning and any extra innings will be the only innings allowed to have unlimited run scoring potential. If the 6th inning is NOT made the 6 run limit will be followed. You are encouraged to play fast meaning take the field between innings quickly.

  4. If anyone under the age of 18 is in a coaching box they must wear a protective batting helmet. Also players in the On Deck Circle must wear a protective batting helmet or will not be allowed to take warm up swings.

  5. We will use the run rule of 10 runs after 4 innings of play. A complete inning is when both teams have had a chance to bat, if the home team is winning when the run rule comes up or time has expired they will not bat.

  6. If there is a tie after 6 innings of play or when time has expired, we will extend the time limit by an additional 30 minutes and/or add up to 3 extra innings. The game will be over if after any of the 3 extra innings one team is in the lead. If after going 2 hrs or the full 3 extra innings and the score is still tied, then the game will go down as a tie.

  7. The 2nd game, if after the 6 innings or time limit, the score is tied the game will end in a tie.

  8. Time limit is when the last out of the inning is made, NOT when the field is taken (so once again gets players on and off the field quickly). Please put timers on each field so there is no confusion of when time has expired. You can get a timer on Amazon for $6 to $10. Please place on a pole inside the fence so both coaches can see.

  9. U10 cannot run on dropped 3rd strike and the U12 can run on dropped 3rd strike. A clean caught ball by the catcher means no dirt is involved. If the ball hits the ground and then goes directly in the catcher’s mitt, this is still considered a dropped 3 rd strike and the batter may run. If there is less than 2 outs and 1st base is occupied, then the batter is out on a called 3rd strike. If there are 2 outs, then the batter can run on a dropped 3 rd strike even if 1st base is occupied. 1st base occupied means at the time of the pitch, so if the runner is stealing second on the same pitch that creates the 3 rd strike, 1st base is considered to have been occupied. If the catcher catches a 3 rd strike that has been foul tipped the batter is OUT.

  10. U10 will not play the infield fly, but U12 will play the infield fly rule.

Base Running

  1. U10 and U12 cannot leave the base until the ball crosses the plate (and no leadoffs). One warning will be given for leaving early per team per game.

  2. 2. Contact rule is in effect at home plate. A runner must slide to avoid colliding with the defender trying to make a play. If contact is made with the runner standing up and defender is making a play then the runner is out. (This of course is a judgment call of the umpire and no argument will be made). The defender making a play means ball in flight to home and the catcher is attempting to catch that ball. If there is no play and the catcher stands in the way and gets bumped by the runner who doesn’t slide, the runner is not out.

  3. 3. All ages are allowed to steal home.

  4. 4. U10 and U12 will play 60 ft bases.


Misc

  1. U10 and U12 will play 6 inning games with a time limit of 1 ½ hrs for the first game and 1 hr for the second game. Unless both games are counting for league standings, then play both games with the 1 and ½ hr. time limit. If both games are counting please try and start the games at 6 pm instead of 6:30 pm.

  2. All games will be double headers with the 1st game counting towards league and the 2nd game will be used to get all players on the team playing time.

  3. In case of bad weather it is up to the home team to call the team and let them know there will be no game and also the home team will be responsible for rescheduling.

  4. If bad weather comes in when the games is in process, a complete game is 3 innings (2 ½ innings if the home team is ahead).

  5. If a game is in process but the innings are not met the game will need to be made up and will just start over.

  6. All catchers will be required to wear a cup or they cannot play that position (NO QUESTIONS ASKED).

  7. ABSOLUTELY NO composite barrel bats will be used at all in the U10 and U12 leagues. Composite handled bats are ok.

  8. The barrel of the bat will be 2 ¼” and no more than 33” in length for U10.

  9. NO METAL CLEATS WILL BE WORN.

  10. Teams need to do everything they can to provide concession stands at the games. If a concession stand can’t be provided please let the opposing team know so parents can be aware.

  11. REMEMBER THESE KIDS, COACHES AND UMPIRES ARE NOT PROFESSIONALS! Cursing and causing scenes at games will not be tolerated and you will be removed from the ballpark!

  12. When a game is on the schedule this game needs to be played then. The only exception would be when weather doesn’t permit the game to be played. If a team only has 8 players, please play this game using the 1 out in the lineup rule the board has put in place. If a team can’t field enough players for any reason the game will go down as a forfeit. There will be a schedule meeting before the season starts, so if there are any dates a town needs to make sure and reschedule that would be the time to do so. Once season starts the schedule is set in stone. This will hopefully stop any troubles with trying to find other dates to play with the other towns when season is underway.

Softball Sign Up Form

Softball Rules (10U, 12U and 14U)

Pitching

  1. 15 innings per week will be allowed (Sunday thru Saturday), even when makeup games are scheduled with regularly scheduled games.
  2. Pitching distances - 10U will be 35 ft, 12U will be 40 ft and 14U will be 43 ft.
  3. ‍Ball sizes - 10U will use an 11 inch ball and 12U/14U will use a 12 inch ball.

Batting

  1. The EH rule is in effect where you field 9 players and can bat 10. If one of your 10 batters gets hurt and you have no replacements then you just go to 9 batters without any automatic outs coming to play. The only way you get an automatic out in your lineup is if your team gets down to 8 players with no subs. The only way a team can play 10 in the field is in the 10U division only and if both coaches agree upon it. If both coaches DO NOT agree, then you are to play 9 in the field.
  2. You must have 8 players to start the game. The coach can then put the automatic out anywhere in the lineup they choose (does not have to be in the 9th spot).
  3. There will be a 6 run rule per inning for 10U and 12U teams. The 6th inning and any extra innings will be the only innings allowed to have unlimited run scoring potential. If the 6th inning is NOT made the 6 run limit will be followed. You are encouraged to play fast meaning take the field between innings quickly.
  4. If anyone under the age of 18 is in a coaching box they must wear a protective batting helmet. Also players in the On Deck circle must wear a protective batting helmet or will not be allowed to take warm up swings.
  5. We will use the run rule of 10 runs after 4 innings. A complete inning is when both teams have had a chance to bat, if the home team is winning when the run rule comes up or time has expired they will not bat.
  6. If there is a tie after 6 innings of play or when time has expired, we will extend the time limit by an additional 30 minutes and/or add up to 3 extra innings. The game will be over if after any of the 3 extra innings one team is in the lead. If after going 2 hrs or the full 3 extra innings and the score is still tied, then the game will go down as a tie.
  7. The 2nd game, if after the 6 innings or time limit, the score is tied the game will end in a tie no extra innings will be played.
  8. Time limit is when the last out of the inning is made, NOT when the field is taken (so once again gets players on and off the field quickly). Please put timers on each field so there is no confusion of when time has expired. You can get a timer on Amazon for $6 to $10. Please place on a pole inside the fence so both coaches can see.
  9. 10U cannot run on dropped 3rd strike. 12U and 14U can run on dropped 3rd strike. A clean caught ball by the catcher means no dirt is involved. If the ball hits the ground and then goes directly in the catcher’s mitt, this is still considered a dropped 3rd strike and the batter may run. If there is less than 2 outs and 1st base is occupied, then the batter is out on a called 3rd strike. If there are 2 outs, then the batter can run on a dropped 3 rd strike, even if 1st base is occupied. 1st base occupied means at the time of the pitch, so if the runner is stealing second on the same pitch that creates the 3 rd strike, 1st base is considered to have been occupied. If the catcher catches a 3rd strike that has been foul tipped the batter is OUT.
  10. 10U will not play the infield fly, but 12U and 14U will play the infield fly.
  11. All batters will wear a face shield on their batting helmet or they will not bat.

Base running

  1. Runners cannot leave the base until the ball leaves the pitchers hand (and no leadoffs). One warning will be given for leaving early per team per game. In the 14U division NO warning will be given, it is just an out.
  2. Contact rule is in effect at home plate. A runner must slide to avoid colliding with the defender trying to make a play. If contact is made with the runner standing up and defender is making a play then the runner is out. (This of course is a judgement call of the umpire and no argument will be made). The defender making a play means ball in flight to home and the catcher is attempting to catch that ball. If there is no play and the catcher stands in the way and gets bumped by the runner who doesn’t slide, the runner is not out.
  3. All ages are allowed to steal home.
  4. 60 ft base paths will be used for all age groups.

Misc

  1. 10U, 12U and 14U will play 6 inning games with a time limit of 1 ½ hrs for the first game and 1 hr for the second game. Unless both games are counting for league standings, then play both games with the 1 and ½ hr. time limit. If both games are counting please try and start the games at 6 pm instead of 6:30 pm.
  2. All games will be double headers with the 1st game counting towards league and the 2nd game will be used to get all players on the team playing time.
  3. In case of bad weather it is up to the home team to call the team and let them know there will be no game and also the home team will be responsible for rescheduling.
  4. If bad weather comes in when the game is in process a complete game is 3 innings (2 ½ innings if the home team is ahead).
  5. If a game is in process but the innings are not met the game will need to be made up and will just start over.
  6. NO METAL CLEATS WILL BE WORN.
  7. Concession stands will be required at games.
  8. REMEMBER THESE KIDS, COACHES AND UMPIRES ARE NOT PROFESSIONALS! Cursing and causing scenes at games will not be tolerated and you will be removed from the ballpark!
  9. When a game is on the schedule this game needs to be played then. The only exception would be when weather doesn’t permit the game to be played. If a team only has 8 players, please play this game using the 1 out in the lineup rule the board has put in place. If a team can’t field enough players for any reason the game will go down as a forfeit. There will be a schedule meeting before the season starts, so if there are any dates a town needs to make sure and reschedule that would be the time to do so. Once season starts the schedule is set in stone. This will hopefully stop any troubles with trying to find other dates to play with the other towns when season is underway.

T-Ball Sign Up Form

T-Ball Rules

  1. All players must play the field and bat (no catcher position is played).
  2. Only 9 players in the field.
  3. There are no walks or strikeouts.
  4. The ball must travel 15 feet beyond the semi-circle in front of home plate or it is considered a foul ball.
  5. The pitcher must stay within the circle at the pitching position until the ball is hit.
  6. An inning is considered over when all the players have batted one time.
  7. A game consists of 3 innings or 45 minute time limit.
  8. There will be no umpires & no scores kept.
  9. Batting helmets with face mask must be worn-Players may bring their own bats (aluminum only) as long as they are clearly marked “Little League Approved” or “T-Ball Approved”.
  10. The tee should always be placed at the belt or lower and shall be one foot in front of the batters front foot.
  11. No throwing helmets or bats.
  12. PLEASE REMEMBER WE ARE HERE FOR THE KIDS TO HAVE FUN AND LEARN THE SPORT OF SOCCER.

CODE OF CONDUCT—This applies to COACHES, PARENTS & SPECTATORS at these youth games!! If you are trying to intimidate, belittle, harass or use profane language at Referees, Umpires, Scorekeepers, Players or Coaches, you will be asked to leave. If it occurs a 2nd time, you will be banned from the rest of the season’s games. If you refuse to leave, the Law Enforcement will be called to remove you & charges could be brought against you.

***REMEMBER THERE IS NO SMOKING ALLOWED AT THE BASEBALL/SOFTBALL FIELDS***

Machine Pitch Sign Up Form

Machine Pitch Rules

  1. Games shall be 5 innings with a 1 hour time limit. No inning shall start after 55 minutes has expired, unless game is tied.
  2. Each team must be ready to play at game time. Line ups shall be turned into the score keeper fifteen minutes before game time Make sure line ups have first & last names of players.
  3. 10 players are allowed in the field. Must have 8 players to start game.
  4. All players in attendance must play in the field for 3 outs and all players will bat.
  5. Batters get 5 pitches to swing 3 times. Foul ball on the third swing is not an out unless it is the 5th pitch.
  6. There will be a 7 run limit per inning.
  7. Base Running. No lead offs, runners must wait until ball reaches home plate. Stealing is permitted at 2nd & 3rd bases only, cannot steal home.
  8. Play will not stop until pitcher has the ball within the vicinity of the pitchers mound.
  9. Batting helmets must be worn- Players may bring their own bats (aluminum only) as long as they are clearly marked “Little League Approved” or “T-Ball Approved”.
  10. No throwing helmets or bats.
  11. In case of rain, two innings shall constitute a complete game.
  12. Umpire will feed the pitching machine and make all calls, his decision is final.
  13. In case of ties in the final standings, the tiebreakers are: 1. Head to head 2. Head to head run differential 3. Total run differential
  14. PLEASE REMEMBER WE ARE HERE FOR THE KIDS TO HAVE FUN AND LEARN THE SPORT OF BASEBALL.

CODE OF CONDUCT—This applies to COACHES, PARENTS & SPECTATORS at these youth games!! If you are trying to intimidate, belittle, harass or use profane language at Referees, Umpires, Scorekeepers, Players or Coaches, you will be asked to leave. If it occurs a 2nd time, you will be banned from the rest of the season’s games. If you refuse to leave, the Law Enforcement will be called to remove you & charges could be brought against you.

***REMEMBER THERE IS NO SMOKING ALLOWED AT THE BASEBALL/SOFTBALL FIELDS***

Adult Softball Rules

  1. All players MUST have shin guards or they cannot play in the game. NO baseball cleats will be worn because of the front cleat sticking out (you can remove the front cleat either by cutting off or by unscrewing the cleat.)

  2. Number of players & ball sizes will be as follows:
    PK-K 6 on 6 Size 3 ball (NO GOALIES)
    1 st- 2 nd 8 on 8 Size 3 ball
    3 rd -4 th 10 on 10 Size 4 ball
    5 th -8 th 11 on 11 Size 5 ball—Can play with 8-Both teams will play with same # of players

    Duration of games will be as follows:
    PK-K 15 minute halves with a 5 minute halftime
    1 st -2 nd 20 minute halves with a 5 minute halftime
    3 rd -4 th 20 minute halves with a 5 minute halftime
    5 th -8 th 25 minute halves with a 5 minute halftime
    Times may vary a little but coaches will be let known before games start (ex: weekend game to a week day game.

  3. For 1 st thru 8 th grades home team will be determined with a coin toss—winner of the coin toss will choose end of field to defend first and get the ball to start the second half, the other team will start the first half with the ball.

  4. Start of Play – A kick off is taken at the center spot and has to move forward over the line before another person may touch the ball. Players have to be on their half of the field.

  5. Ball in and out of play – the ball is out of play when it completely goes over the end line or side line. It doesn’t matter whether it is in the air or on the ground.

  6. Scoring - the entire ball must cross the line to be considered a goal.

  7. Fouls and Misconducts – pushing, holding, tripping or handling the ball with your hands, and not being the goalies will be a free kick. Whether it is direct or indirect will be the determination of the referee.

  8. Throw In - both feet have to be on the ground, MUST have 2 hands on the ball and the throw must come from behind the players head. The penalty for a bad throw in is that the opposing team gets the ball.

  9. Goal kick – is granted when the attacking team kicks the ball over the goal line. The ball when kicked for a goal kick MUST leave the penalty box before being touched a second time.

  10. Corner kick – is granted when the defending team kicks the ball over the goal line. A may be scored directly from a corner kick.

  11. Offsides – Only applies to grades 3-8 -you must either have 2 defenders (one being the goalie) or the ball in front of you to be in the onside position. You can also start in the onside position and as soon as the ball is struck forward you may go into the offside position and not be penalized. If offsides is called the defending team will get a free kick from the spot of the foul.

  12. Scoring will be done by points system: Win=3, Tie=1, Loss=0. No extra time or penalty kicks will be done. If there is a tie for overall standings it will be decided by 1. Goals scored 2. Goals scored against.

  13. HARASSING THE REFEREES WILL NOT BE TOLERATED BY COACHES, PLAYERS OR PARENTS (IF TOO BAD, ONE WILL BE REMOVED FROM THE AREA.) PLEASE REMEMBER WE ARE HERE FOR THE KIDS TO HAVE FUN AND LEARN THE SPORT OF SOCCER.